In this article I’m going to try and describe how I take my game design sketches into the next stage, which is prototyping.
In my previous article I described my approach for designing games. If you didn’t read it already, I would suggest you should read it because I am going to refer to it throughout this article.
After completing my designing stage and having a “worthy” design to work with, I’m moving to the next stage, which is making a proof-of-concept for my idea. I consider this step a crucial one because no matter how good you are with simulating your game-play in your head or on paper, a prototype would give you a way better understanding of how your game will be played and whether it is fun or not.





