Please help Wisps: The Redeeming Development

My IndieGoGo fundraising campaign for further developing Wisps: The Redeeming. Please take a look and contribute in any way you see fit. Thank you!

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Wisps: The Redeeming Alpha 33

Hello, here is a new video showing my progress with Wisps: The Redeeming game:

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Some Models

Here are some models made by me and imported into Unity 3D. Not the final stage:

Props

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The Two Sides of the Force

***Update***
After a discussion on gamedev.net forum here about this I have reached a new conclusion about the morality as a game mechanic.

The best implementation would be in a sandbox type game filled with lots of factions, each with its own agenda. The player has also its own agenda, and its actions are not labeled by the game itself as being good/evil, but by the factions the player interacts with. This way the player can play the game as it sees fit, without being compelled to go all the way good or all the way evil. I personally think the Mount & Blade game series provide an environment that implements a concept similar to my conclusion.
******

Ever since the Dungeons & Dragons rule system, players could chose the alignment of their character as part of the game’s “Morality” system. Back then it was a combination of factors leading to about 9 possible combinations, sometimes even more.

In the first D&D installments on the PC, the best games at the time were coming from a single great company: BioWare. Titles like Baldour’s Gate, Icewind Dale and Planescape Torment are still considered today some of the best RPGs out there.

Over time, the great minds of Bio Ware thought that it is pretty dull to have your alignment set in stone at the start of the game, so they designed a new morality system in which your alignment is established during gameplay, based on your choices and decisions. They also found the perfect setting for this: the Star Wars universe, and so the Knights of the Old Republic series was born. For the ones who didn’t play these great games, based on your good or evil actions, you would lean more towards one of the two sides of the force, slowly becoming a Jedi Knight or a Sith Lord, gaining more and more powers specific to one of the two possible paths.

However, there is an inherent flaw in this system. Continue reading

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Don’t stretch your game mechanics!

“… thin. Sort of stretched, like… butter scraped over too much bread…”
Bilbo Baggins, The Fellowship of the Ring

Although I do love software development in general, and game development in particular, there is one thing I like more than both: playing games. I am an avid gamer for more than 15 years now, played on a lot of platforms, sometimes all day long, with only some fast meals between gaming sessions. Unfortunately nowadays I have a lot of time constraints that limit my ability to try/play all the games I want. So what I do is just buy them by the bunch (hooray Steam sales) and give them a try when I have some spare time. I don’t necessary finish them, but at least try them out.

Due to these time constraints, I am very picky when it comes to choose what to buy. I carefully choose console titles, as they are usually more expensive and I usually have a wish-list that I consult often during sales seasons. On PC I have a lower barrier in terms of quality, but even there I won’t get any crappy game I find. Overall I play games that would get reviews of 8+/10, or maybe 7+ if they are indie games (hey, supporting the community).

Recently, I have tried a lot of indie games. I would only name a few: Amnesia: The Dark Descent, Breath of Death VII, Bastion, Terraria and a few others I can’t remember the name. On the other side, I also played Red Dead Redemption, an AAA game which I’m waiting to play since a few months ago but didn’t have time for it. I also want to mention that I regulary play a few of my favorite games: Demon’s Souls, Minecraft and Starcraft 2 (and yes, I’m planning to get Dark Souls too). I will also mention here a Chrome Web Store game called Monster Dash, which is a blast if you haven’t tried it yet and I also play it quite often as a casual game.

Continue reading

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Every cool game has portals…

So here it is mine, the one that will transport the player from one level to another in Wisps: The Redeeming.
Portal

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More concept stuff…

Hello,

Here is some rough concept art for the power-ups that will appear throughout the game, done in MyPaint:
Powerups

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Pre-Beta Screenshot (2)

Here are two more screeshots from the Wisps:The Redeeming development. First one represents the player controlled wisp’s helmet (while being modeled in Blender) and the second one being an in game shot:

Wisp helmet

In-game shot

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Pre-Beta Screenshot (1)

Hi,

I apologize for not being so active lately on the blog, but I was busy with a lot of things, one of them being working on Wisps: The Redeeming game.

Here is a pre-beta screenshot of my progression:

pre-beta (1)

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About Score in Games

Hi,

I’ve just completed the alpha version of Wisps: The Redeeming a couple of days ago. All features are in place (unpolished) and I’m so happy I can go on with its development and start modeling stuff, then preparing a demo for the sound designer/music composer and work more on fine tuning of the game mechanics to make it ultra fun.

One of the last touches I’ve added was the interpretation of score in my game, and that is what I’m going to write about next.

Continue reading

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