Mastering 2D Cameras in Unity: A Tutorial for Game Developers

Wow, it’s been almost one and a half years since I haven’t posted here, however I never stopped developing games, although over these years I’ve been mostly freelancing.

Here is an article about designing and developing a simple 2D camera system for the Unity 3D game engine.

Please let me know what you think of it!

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#GamerGate – My View

I’ve only recently found out about #GamerGate. Didn’t know what it was so I began a quick research, and with the help of some very nice Twitter followers I understood some bits about it, although I won’t say I understood it completely, it still looks like a big spaghetti to me.

Here is the short history, as I understand it:
1. Some people said the gaming press is corrupted and they give positive reviews in exchange for more money, or because of certain relationships between developers and journalists, which is true.
2. Press tried to hide all this scandal, but this had an undesired effect of drawing more attention to it, which in turn led to #GamerGate movement, which promotes some ideals as a voice of (a part of) the gaming community.
3. The second reaction of the press was to say that #GamerGate are sexists and misogynists and the whole gamer concept sucks, people should just give up to this “title”.
4. #GamerGate pressed on and some big companies retired their adds from some gaming press websites that posted anti-gamer articles.

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Status update

It has been quite a while since I have posted anything here on my blog and I think I owe you some updates on my work.

During February all the way until April I was busy working on features for the Sprout’s Tale game. I am still doing bug fixes and small featurs, but the team is now mainly concerned with implementation of art assets, level design and such. My involvement with Sprout’s Tale now is very limited and will continue to be so until some levels are designed and implemented completely.

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Xbox One vs PS4 – What war?

Ever since the two consoles were revealed we were forced to watch shows and read articles about the differences between them. The players and developers alike were soon to find out the differences are not many in number and are also not that big overall.

This used to be about exclusive titles during the previous generation. The consoles themselves were so different back then both in terms of hardware, software and services that some devs were forced into working with one console alone. Porting it to the other platform initially meant rewriting a big part of the underlying technology. However technology evolved over the years to such an extent that developing for multiple platforms became a breeze in most cases.

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Art Style in Retro Games

Why retro games?

More and more retro games are being developed. I believe the need for such games was there when the indie movement really started to grow. There were lots of gamers who enjoyed the hard to beat, pixelated games of the 80s and early 90s and now they had nothing remotely similar to play. Big games made by publishers were not targeting them but a wider and more casual audience, taking big budgets and risks into account. When the first retro style games were released they were selling like hot, fresh bread and this led to a massive adoption of the genre by aspiring indie developers.

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