Author Archives: Mihai

Wisps: The Redeeming Alpha 52 and Facebook Contest

Here is a new video about my game development progress and there is also a Facebook contest in it, check it out (make sure you watch in HD): CONTEST FACEBOOK PAGE: http://www.facebook.com/pages/Jungle-Troll-Entertainment/174545129257773 HIT THE LIKE BUTTON TO ENTER THE CONTEST. … Continue reading

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Wisps: The Redeeming – Alpha 46

A new update video showing my recent progress with my game, Wisps: The Redeeming:

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Wisps: The Redeeming – Alpha 44

Hi there, here is a quick updates list since Alpha 33: -Menus and a logo screen have been added to the game, with fade effects on transitions between them -A new terrain system have been implemented, with automatic height map … Continue reading

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Please help Wisps: The Redeeming Development

My IndieGoGo fundraising campaign for further developing Wisps: The Redeeming. Please take a look and contribute in any way you see fit. Thank you!

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Wisps: The Redeeming Alpha 33

Hello, here is a new video showing my progress with Wisps: The Redeeming game:

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Some Models

Here are some models made by me and imported into Unity 3D. Not the final stage:

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The Two Sides of the Force

***Update*** After a discussion on gamedev.net forum here about this I have reached a new conclusion about the morality as a game mechanic. The best implementation would be in a sandbox type game filled with lots of factions, each with … Continue reading

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Don’t stretch your game mechanics!

“… thin. Sort of stretched, like… butter scraped over too much bread…” Bilbo Baggins, The Fellowship of the Ring Although I do love software development in general, and game development in particular, there is one thing I like more than … Continue reading

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Every cool game has portals…

So here it is mine, the one that will transport the player from one level to another in Wisps: The Redeeming.

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More concept stuff…

Hello, Here is some rough concept art for the power-ups that will appear throughout the game, done in MyPaint:

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