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Last Tweets
- Wisps: The Redeeming Alpha 52 and Facebook Contest http://t.co/WBaBXUR4 #, 7 hours ago
- Wisps: The Redeeming Alpha 52 & Facebook Contest: http://t.co/SXHZHebo via @youtube #, 2012/02/21
- Please support #Wisps : The Redeeming development by contributing to my crowd funding campaign: http://t.co/Uc7dXnD8 Thank you! (please rt) #, 2012/02/21
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.net 3d alpha version announcement Box2D bug Code coding concept design continuous refactoring downgrade dragon age Free game Freeware game front view game design game development game mechanics gameplay game testing integration jungle troll Linux logo main character map editor mechanics minecraft MyPaint namespace new game night Open Source project update refactoring rendering screenshot story test tutorial Unity Vortex Arena wcf wild wisp Wisps: The RedeemingArchives
Author Archives: Mihai
Wisps: The Redeeming Alpha 52 and Facebook Contest
Here is a new video about my game development progress and there is also a Facebook contest in it, check it out (make sure you watch in HD): CONTEST FACEBOOK PAGE: http://www.facebook.com/pages/Jungle-Troll-Entertainment/174545129257773 HIT THE LIKE BUTTON TO ENTER THE CONTEST. … Continue reading
Posted in Jungle Troll Tagged announcement, contest, facebook, game development, jungle troll, project update, Unity, Wisps: The Redeeming Leave a comment
Wisps: The Redeeming – Alpha 44
Hi there, here is a quick updates list since Alpha 33: -Menus and a logo screen have been added to the game, with fade effects on transitions between them -A new terrain system have been implemented, with automatic height map … Continue reading
Posted in Jungle Troll Tagged alpha version, announcement, game development, screenshot, Wisps: The Redeeming Leave a comment
Please help Wisps: The Redeeming Development
My IndieGoGo fundraising campaign for further developing Wisps: The Redeeming. Please take a look and contribute in any way you see fit. Thank you!
Wisps: The Redeeming Alpha 33
Posted in Jungle Troll Tagged 3d, alpha version, gameplay, presentation, project update, Wisps: The Redeeming Leave a comment
Some Models
Posted in Jungle Troll Tagged 3d, project update, screenshot, Unity, Wisps: The Redeeming Leave a comment
The Two Sides of the Force
***Update*** After a discussion on gamedev.net forum here about this I have reached a new conclusion about the morality as a game mechanic. The best implementation would be in a sandbox type game filled with lots of factions, each with … Continue reading
Posted in Jungle Troll Tagged BioWare, Dungoens & Dragons, game design, game mechanics, gameplay, main character, Mass Effect, mechanics, RPG, story 2 Comments
Don’t stretch your game mechanics!
“… thin. Sort of stretched, like… butter scraped over too much bread…” Bilbo Baggins, The Fellowship of the Ring Although I do love software development in general, and game development in particular, there is one thing I like more than … Continue reading
Posted in Jungle Troll Tagged game design, game development, game length, game mechanics, gameplay, story 2 Comments
Every cool game has portals…
So here it is mine, the one that will transport the player from one level to another in Wisps: The Redeeming.
Posted in Jungle Troll Tagged concept design, MyPaint, portal, rendering, Wisps: The Redeeming Leave a comment
More concept stuff…
Hello, Here is some rough concept art for the power-ups that will appear throughout the game, done in MyPaint:
Posted in Jungle Troll Tagged concept design, MyPaint, power-up, Wisps: The Redeeming Leave a comment

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