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> <channel><title>Comments for Jungle Troll Entertainment</title> <atom:link href="http://www.jungle-troll.com/comments/feed/" rel="self" type="application/rss+xml" /><link>http://www.jungle-troll.com</link> <description></description> <lastBuildDate>Mon, 02 Jan 2012 18:11:00 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>Comment on The Two Sides of the Force by Mihai Cozma</title><link>http://www.jungle-troll.com/2011/12/29/the-two-sides-of-the-force/#comment-23</link> <dc:creator>Mihai Cozma</dc:creator> <pubDate>Mon, 02 Jan 2012 18:11:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?p=422#comment-23</guid> <description>About Mass Effect 2, thanks for pointing this out. I wasn&#039;t aware of the wrong placed choices but then, I haven&#039;t really payed any attention to the morality system at all. It didn&#039;t feel like it was part of the game, more like an add-on or something. Maybe on higher difficulties it plays a more important role, but on &quot;normal&quot; difficulty it is not really required.
About KOTOR, it is the way I played it the first time, and wasn&#039;t able to finish it. Problem is the players have their value systems different of those belonging to the designers of the game, so if you choose what you feel is right, you will end up somewhere around the middle point, maybe a bit north or south of it. What I think the designers did is to split the &quot;holy trio&quot; of tank-damage dealer-priest along a line. If you were playing as a Jedi, you get to be the healer/buffer/tank character playing in the back or front of your party. If you go the dark side, you will be the single target dps or AOE dps character spreading havok between your enemies. If you play a balanced route, you end up with a well rounded character which is fine for simple encounters, but cannot fit any of the three roles in a more difficult encounter.</description> <content:encoded><![CDATA[<p>About Mass Effect 2, thanks for pointing this out. I wasn&#8217;t aware of the wrong placed choices but then, I haven&#8217;t really payed any attention to the morality system at all. It didn&#8217;t feel like it was part of the game, more like an add-on or something. Maybe on higher difficulties it plays a more important role, but on &#8220;normal&#8221; difficulty it is not really required.</p><p>About KOTOR, it is the way I played it the first time, and wasn&#8217;t able to finish it. Problem is the players have their value systems different of those belonging to the designers of the game, so if you choose what you feel is right, you will end up somewhere around the middle point, maybe a bit north or south of it. What I think the designers did is to split the &#8220;holy trio&#8221; of tank-damage dealer-priest along a line. If you were playing as a Jedi, you get to be the healer/buffer/tank character playing in the back or front of your party. If you go the dark side, you will be the single target dps or AOE dps character spreading havok between your enemies. If you play a balanced route, you end up with a well rounded character which is fine for simple encounters, but cannot fit any of the three roles in a more difficult encounter.</p> ]]></content:encoded> </item> <item><title>Comment on The Two Sides of the Force by Tudor Tihan</title><link>http://www.jungle-troll.com/2011/12/29/the-two-sides-of-the-force/#comment-22</link> <dc:creator>Tudor Tihan</dc:creator> <pubDate>Mon, 02 Jan 2012 15:07:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?p=422#comment-22</guid> <description>Ok, I hate you, now I have to replay KOTOR and become split personality, making one good choice for every one evil choice in the game... On a more serious note, if you design such a system then I think it is ideal to differentiate between what sort of power you give for guys at each end of the spectrum. Rip bodies apart might not be the best for a &quot;Wise Elder of the Light&quot;. Secondly, if you played Mass Effect 2, did you spot the couple mistakes where the Paragon choice was actually the doochebag&#039;s choice ?</description> <content:encoded><![CDATA[<p>Ok, I hate you, now I have to replay KOTOR and become split personality, making one good choice for every one evil choice in the game&#8230; On a more serious note, if you design such a system then I think it is ideal to differentiate between what sort of power you give for guys at each end of the spectrum. Rip bodies apart might not be the best for a &#8220;Wise Elder of the Light&#8221;. Secondly, if you played Mass Effect 2, did you spot the couple mistakes where the Paragon choice was actually the doochebag&#8217;s choice ?</p> ]]></content:encoded> </item> <item><title>Comment on Don’t stretch your game mechanics! by Mihai Cozma</title><link>http://www.jungle-troll.com/2011/12/20/dont-stretch-your-game-mechanics/#comment-21</link> <dc:creator>Mihai Cozma</dc:creator> <pubDate>Wed, 21 Dec 2011 09:45:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?p=413#comment-21</guid> <description>Of all the online shooters out there, I also like TF2 the most. I think its mechanics are rather simple (basically standard shooter mechanics) and easy to learn, but the team based mechanics are pretty complex and hard to master. 
There is this interaction between team members resembling more of a RPG or MOBA game than a shooter. There are tanks (gunner), healers (medic), DPS (sniper), AOE DPS (engineer) and crowd control(spy) and they need to support each other in order for the team to prevail in a much more &quot;tight&quot; way than say Unreal Tournament games and the like. Then there is the fun, cartoonish style of the game that adds up to all this, but I think that the team mechanics are the ones that make the game so enjoyable. 
As a bonus, I think the spy&#039;s disguise mechanic is a game changer here, compared to other shooters. It creates a feeling among the team members that you have to be all the time on your toes and that while you must help each other, you cannot fully trust your team mates to watch your back, as one of them might be a spy. I can credit this mechanic with loads of adrenaline fuel into players&#039; blood, and that adds up to the overall feeling of the game. </description> <content:encoded><![CDATA[<p>Of all the online shooters out there, I also like TF2 the most. I think its mechanics are rather simple (basically standard shooter mechanics) and easy to learn, but the team based mechanics are pretty complex and hard to master. </p><p>There is this interaction between team members resembling more of a RPG or MOBA game than a shooter. There are tanks (gunner), healers (medic), DPS (sniper), AOE DPS (engineer) and crowd control(spy) and they need to support each other in order for the team to prevail in a much more &#8220;tight&#8221; way than say Unreal Tournament games and the like. Then there is the fun, cartoonish style of the game that adds up to all this, but I think that the team mechanics are the ones that make the game so enjoyable. </p><p>As a bonus, I think the spy&#8217;s disguise mechanic is a game changer here, compared to other shooters. It creates a feeling among the team members that you have to be all the time on your toes and that while you must help each other, you cannot fully trust your team mates to watch your back, as one of them might be a spy. I can credit this mechanic with loads of adrenaline fuel into players&#8217; blood, and that adds up to the overall feeling of the game. </p> ]]></content:encoded> </item> <item><title>Comment on Don’t stretch your game mechanics! by Radu</title><link>http://www.jungle-troll.com/2011/12/20/dont-stretch-your-game-mechanics/#comment-20</link> <dc:creator>Radu</dc:creator> <pubDate>Tue, 20 Dec 2011 23:57:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?p=413#comment-20</guid> <description>Nice writeup. What do you think about Team fortress 2 for example. I just cannot get enough of that game and I&#039;ve been playing it for more than a year. I actually find it more challenging every day</description> <content:encoded><![CDATA[<p>Nice writeup. What do you think about Team fortress 2 for example. I just cannot get enough of that game and I&#8217;ve been playing it for more than a year. I actually find it more challenging every day</p> ]]></content:encoded> </item> <item><title>Comment on Pre-Beta Screenshot (2) by Mihai Cozma</title><link>http://www.jungle-troll.com/2011/12/12/pre-beta-screenshot-2/#comment-19</link> <dc:creator>Mihai Cozma</dc:creator> <pubDate>Thu, 15 Dec 2011 15:06:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?p=397#comment-19</guid> <description>Thanks for your feedback. 
I have changed the lightning a bit throughout the scene now already based on feedback, it is much easier to spot the &quot;walls&quot;. Some changes to the ground texturing are also planned to make it more easy to differentiate from the tree areas.
Now I&#039;m working on concept design for some of the power-ups I have in the game, and after that I&#039;ll consider making a video about what I have so far.</description> <content:encoded><![CDATA[<p>Thanks for your feedback. </p><p>I have changed the lightning a bit throughout the scene now already based on feedback, it is much easier to spot the &#8220;walls&#8221;. Some changes to the ground texturing are also planned to make it more easy to differentiate from the tree areas.</p><p>Now I&#8217;m working on concept design for some of the power-ups I have in the game, and after that I&#8217;ll consider making a video about what I have so far.</p> ]]></content:encoded> </item> <item><title>Comment on Pre-Beta Screenshot (2) by Mátyás Fábián</title><link>http://www.jungle-troll.com/2011/12/12/pre-beta-screenshot-2/#comment-18</link> <dc:creator>Mátyás Fábián</dc:creator> <pubDate>Thu, 15 Dec 2011 15:00:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?p=397#comment-18</guid> <description>Seems a little too dark to me, can&#039;t really see the boundaries. Maybe a video anytime soon?</description> <content:encoded><![CDATA[<p>Seems a little too dark to me, can&#8217;t really see the boundaries. Maybe a video anytime soon?</p> ]]></content:encoded> </item> <item><title>Comment on Games by A Night to Remember &#124; &#124; Jungle Troll EntertainmentJungle Troll Entertainment</title><link>http://www.jungle-troll.com/games/#comment-17</link> <dc:creator>A Night to Remember &#124; &#124; Jungle Troll EntertainmentJungle Troll Entertainment</dc:creator> <pubDate>Sat, 24 Sep 2011 22:41:13 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?page_id=8#comment-17</guid> <description>A Night to Remember Posted on September 25</description> <content:encoded><![CDATA[<p>A Night to Remember Posted on September 25</p> ]]></content:encoded> </item> <item><title>Comment on Games by Mihai Cozma</title><link>http://www.jungle-troll.com/games/#comment-16</link> <dc:creator>Mihai Cozma</dc:creator> <pubDate>Sun, 17 Jul 2011 16:05:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?page_id=8#comment-16</guid> <description>Merci :)</description> <content:encoded><![CDATA[<p>Merci <img
src='http://www.jungle-troll.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>Comment on Games by Guffy_boss</title><link>http://www.jungle-troll.com/games/#comment-15</link> <dc:creator>Guffy_boss</dc:creator> <pubDate>Sun, 17 Jul 2011 09:16:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?page_id=8#comment-15</guid> <description>bafta in continuare</description> <content:encoded><![CDATA[<p>bafta in continuare</p> ]]></content:encoded> </item> <item><title>Comment on Box2D Integration by Anonymous</title><link>http://www.jungle-troll.com/2011/04/16/box2d-integration/#comment-14</link> <dc:creator>Anonymous</dc:creator> <pubDate>Sun, 17 Apr 2011 06:14:00 +0000</pubDate> <guid
isPermaLink="false">http://www.jungle-troll.com/?p=244#comment-14</guid> <description>Thank you for your suggestion.
Since I moved my development to Unity and I no longer work with Box2D I don&#039;t need it just now, but I&#039;ll keep it in mind as a useful tool. For Vortex Arena I used a custom shape editor for doing that, but not as flexible as the one you linked.
Cheers.</description> <content:encoded><![CDATA[<p>Thank you for your suggestion.</p><p>Since I moved my development to Unity and I no longer work with Box2D I don&#8217;t need it just now, but I&#8217;ll keep it in mind as a useful tool. For Vortex Arena I used a custom shape editor for doing that, but not as flexible as the one you linked.</p><p>Cheers.</p> ]]></content:encoded> </item> </channel> </rss>
