Here are two more screeshots from the Wisps:The Redeeming development. First one represents the player controlled wisp’s helmet (while being modeled in Blender) and the second one being an in game shot:
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Last Tweets
- Wisps: The Redeeming Alpha 52 and Facebook Contest http://t.co/WBaBXUR4 #, 7 hours ago
- Wisps: The Redeeming Alpha 52 & Facebook Contest: http://t.co/SXHZHebo via @youtube #, 2012/02/21
- Please support #Wisps : The Redeeming development by contributing to my crowd funding campaign: http://t.co/Uc7dXnD8 Thank you! (please rt) #, 2012/02/21
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.net 3d alpha version announcement Box2D bug Code coding concept design continuous refactoring downgrade dragon age Free game Freeware game front view game design game development game mechanics gameplay game testing integration jungle troll Linux logo main character map editor mechanics minecraft MyPaint namespace new game night Open Source project update refactoring rendering screenshot story test tutorial Unity Vortex Arena wcf wild wisp Wisps: The RedeemingArchives









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