Roadmap

Wisps: The Redeeming

alpha 34

  • GUI design

alpha 33

  • Implement power-ups (done)
  • Implement time constraints (done)

alpha 4

  • Design power-ups (done)
  • Finalize game mechanics (done)
  • New map generation algorithm (done)
  • Concept design (done)
  • Internal gameplay testing – round 1 (done)
  • Closed alpha testing (done)

Vortex Arena

v1.2.30

  • Improved gameplay (done)
  • New look for the beacon (done)

v1.2.29

  • Maps will support all kind of shapes as walls, not just combinations of rectangles and circles (done)
  • Visual representation of the link between beacon and robot (done)
  • A better representation of character’s heading and speed (done)
  • Vortexes won’t kill you, just make you hit walls (done)
  • Visual representation of vortex fields and their range (done)
  • Elimination of the deflecting beacon style of play, only attracting will work (done)
  • All walls become Death Walls, but won’t kill you instantly, you can hit them a certain number of times before death. (done)
  • “Sticky Wall” – a type of wall that will reduce character’s speed drastically (done)
  • “Sliding Wall” – what we have now, a wall that will let the character slide along it (done)
  • “Bouncing Wall” – a type of wall that will bounce off the character upon impacting with it (done)

v1.2.19

  • Force/acceleration based movement for characters (done)
  • Box2D physics engine integration for character movement and collisions (done)
  • Vortex fixed locations, placed at level design time (done)
  • Old maps replaced with new ones (fewer and uglier, but more challenging and exciting in terms of game-play) (done)
  • “Wall of death” – a new mechanic that gets the character killed if it touches certain walls (done)
  • One character game-play only (done)

v1.2.14

  • Improved collision system for the characters (done)
  • Improved movement for the characters (done)
  • Faster map loading (done)
  • Ability to have more than 10 maps at a time (done)
  • Custom names for maps (done)
  • Users will be able to add their maps into the game (manually for now) (done)
  • Tweaker for game play parameters (done)
  • Map editor (done)

Features pool

  • Story/theme of the game changed, and all artwork with it
  • Some sound effects must be changed, new ones added
  • Victory and loose screens improved

 

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