Wisps: The Redeeming
alpha 34
- GUI design
alpha 33
- Implement power-ups (done)
- Implement time constraints (done)
alpha 4
- Design power-ups (done)
- Finalize game mechanics (done)
- New map generation algorithm (done)
- Concept design (done)
- Internal gameplay testing – round 1 (done)
- Closed alpha testing (done)
Vortex Arena
v1.2.30
- Improved gameplay (done)
- New look for the beacon (done)
v1.2.29
- Maps will support all kind of shapes as walls, not just combinations of rectangles and circles (done)
- Visual representation of the link between beacon and robot (done)
- A better representation of character’s heading and speed (done)
- Vortexes won’t kill you, just make you hit walls (done)
- Visual representation of vortex fields and their range (done)
- Elimination of the deflecting beacon style of play, only attracting will work (done)
- All walls become Death Walls, but won’t kill you instantly, you can hit them a certain number of times before death. (done)
- “Sticky Wall” – a type of wall that will reduce character’s speed drastically (done)
- “Sliding Wall” – what we have now, a wall that will let the character slide along it (done)
- “Bouncing Wall” – a type of wall that will bounce off the character upon impacting with it (done)
v1.2.19
- Force/acceleration based movement for characters (done)
- Box2D physics engine integration for character movement and collisions (done)
- Vortex fixed locations, placed at level design time (done)
- Old maps replaced with new ones (fewer and uglier, but more challenging and exciting in terms of game-play) (done)
- “Wall of death” – a new mechanic that gets the character killed if it touches certain walls (done)
- One character game-play only (done)
v1.2.14
- Improved collision system for the characters (done)
- Improved movement for the characters (done)
- Faster map loading (done)
- Ability to have more than 10 maps at a time (done)
- Custom names for maps (done)
- Users will be able to add their maps into the game (manually for now) (done)
- Tweaker for game play parameters (done)
- Map editor (done)
Features pool
- Story/theme of the game changed, and all artwork with it
- Some sound effects must be changed, new ones added
- Victory and loose screens improved

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