Tag Archives: gameplay

Wisps: The Redeeming Alpha 33

Hello, here is a new video showing my progress with Wisps: The Redeeming game:

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The Two Sides of the Force

***Update*** After a discussion on gamedev.net forum here about this I have reached a new conclusion about the morality as a game mechanic. The best implementation would be in a sandbox type game filled with lots of factions, each with … Continue reading

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Don’t stretch your game mechanics!

“… thin. Sort of stretched, like… butter scraped over too much bread…” Bilbo Baggins, The Fellowship of the Ring Although I do love software development in general, and game development in particular, there is one thing I like more than … Continue reading

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Pre-Beta Screenshot (1)

Hi, I apologize for not being so active lately on the blog, but I was busy with a lot of things, one of them being working on Wisps: The Redeeming game. Here is a pre-beta screenshot of my progression:

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Announcement – Wisps: The Redeeming

Hello everybody, today I have an important announcement to make, which is the name of the game i am working on: Wisps: The Redeeming As the name implies, the game is telling a story about the civilization of the creatures … Continue reading

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