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Last Tweets
- Wisps: The Redeeming Alpha 52 and Facebook Contest http://t.co/WBaBXUR4 #, 7 hours ago
- Wisps: The Redeeming Alpha 52 & Facebook Contest: http://t.co/SXHZHebo via @youtube #, 2012/02/21
- Please support #Wisps : The Redeeming development by contributing to my crowd funding campaign: http://t.co/Uc7dXnD8 Thank you! (please rt) #, 2012/02/21
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.net 3d alpha version announcement Box2D bug Code coding concept design continuous refactoring downgrade dragon age Free game Freeware game front view game design game development game mechanics gameplay game testing integration jungle troll Linux logo main character map editor mechanics minecraft MyPaint namespace new game night Open Source project update refactoring rendering screenshot story test tutorial Unity Vortex Arena wcf wild wisp Wisps: The RedeemingArchives
Tag Archives: gameplay
Wisps: The Redeeming Alpha 33
Posted in Jungle Troll Tagged 3d, alpha version, gameplay, presentation, project update, Wisps: The Redeeming Leave a comment
The Two Sides of the Force
***Update*** After a discussion on gamedev.net forum here about this I have reached a new conclusion about the morality as a game mechanic. The best implementation would be in a sandbox type game filled with lots of factions, each with … Continue reading
Posted in Jungle Troll Tagged BioWare, Dungoens & Dragons, game design, game mechanics, gameplay, main character, Mass Effect, mechanics, RPG, story 2 Comments
Don’t stretch your game mechanics!
“… thin. Sort of stretched, like… butter scraped over too much bread…” Bilbo Baggins, The Fellowship of the Ring Although I do love software development in general, and game development in particular, there is one thing I like more than … Continue reading
Posted in Jungle Troll Tagged game design, game development, game length, game mechanics, gameplay, story 2 Comments
Pre-Beta Screenshot (1)
Hi, I apologize for not being so active lately on the blog, but I was busy with a lot of things, one of them being working on Wisps: The Redeeming game. Here is a pre-beta screenshot of my progression:
Announcement – Wisps: The Redeeming
Hello everybody, today I have an important announcement to make, which is the name of the game i am working on: Wisps: The Redeeming As the name implies, the game is telling a story about the civilization of the creatures … Continue reading
Posted in Jungle Troll Tagged announcement, gameplay, mechanics, new game, story, Wisps: The Redeeming Leave a comment

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