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Last Tweets
- Wisps: The Redeeming Alpha 52 and Facebook Contest http://t.co/WBaBXUR4 #, 7 hours ago
- Wisps: The Redeeming Alpha 52 & Facebook Contest: http://t.co/SXHZHebo via @youtube #, 2012/02/21
- Please support #Wisps : The Redeeming development by contributing to my crowd funding campaign: http://t.co/Uc7dXnD8 Thank you! (please rt) #, 2012/02/21
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.net 3d alpha version announcement Box2D bug Code coding concept design continuous refactoring downgrade dragon age Free game Freeware game front view game design game development game mechanics gameplay game testing integration jungle troll Linux logo main character map editor mechanics minecraft MyPaint namespace new game night Open Source project update refactoring rendering screenshot story test tutorial Unity Vortex Arena wcf wild wisp Wisps: The RedeemingArchives
Tag Archives: screenshot
Wisps: The Redeeming – Alpha 44
Hi there, here is a quick updates list since Alpha 33: -Menus and a logo screen have been added to the game, with fade effects on transitions between them -A new terrain system have been implemented, with automatic height map … Continue reading
Posted in Jungle Troll Tagged alpha version, announcement, game development, screenshot, Wisps: The Redeeming Leave a comment
Some Models
Posted in Jungle Troll Tagged 3d, project update, screenshot, Unity, Wisps: The Redeeming Leave a comment
Pre-Beta Screenshot (2)
Here are two more screeshots from the Wisps:The Redeeming development. First one represents the player controlled wisp’s helmet (while being modeled in Blender) and the second one being an in game shot:
Posted in Jungle Troll Tagged 3d, Blender, game development, modelling, project update, screenshot, Unity, Wisps: The Redeeming 2 Comments
Pre-Beta Screenshot (1)
Hi, I apologize for not being so active lately on the blog, but I was busy with a lot of things, one of them being working on Wisps: The Redeeming game. Here is a pre-beta screenshot of my progression:

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