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Last Tweets
- Wisps: The Redeeming Alpha 52 and Facebook Contest http://t.co/WBaBXUR4 #, 7 hours ago
- Wisps: The Redeeming Alpha 52 & Facebook Contest: http://t.co/SXHZHebo via @youtube #, 2012/02/21
- Please support #Wisps : The Redeeming development by contributing to my crowd funding campaign: http://t.co/Uc7dXnD8 Thank you! (please rt) #, 2012/02/21
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.net 3d alpha version announcement Box2D bug Code coding concept design continuous refactoring downgrade dragon age Free game Freeware game front view game design game development game mechanics gameplay game testing integration jungle troll Linux logo main character map editor mechanics minecraft MyPaint namespace new game night Open Source project update refactoring rendering screenshot story test tutorial Unity Vortex Arena wcf wild wisp Wisps: The RedeemingArchives
Tag Archives: Unity
Wisps: The Redeeming Alpha 52 and Facebook Contest
Here is a new video about my game development progress and there is also a Facebook contest in it, check it out (make sure you watch in HD): CONTEST FACEBOOK PAGE: http://www.facebook.com/pages/Jungle-Troll-Entertainment/174545129257773 HIT THE LIKE BUTTON TO ENTER THE CONTEST. … Continue reading
Posted in Jungle Troll Tagged announcement, contest, facebook, game development, jungle troll, project update, Unity, Wisps: The Redeeming Leave a comment
Please help Wisps: The Redeeming Development
My IndieGoGo fundraising campaign for further developing Wisps: The Redeeming. Please take a look and contribute in any way you see fit. Thank you!
Some Models
Posted in Jungle Troll Tagged 3d, project update, screenshot, Unity, Wisps: The Redeeming Leave a comment
Pre-Beta Screenshot (2)
Here are two more screeshots from the Wisps:The Redeeming development. First one represents the player controlled wisp’s helmet (while being modeled in Blender) and the second one being an in game shot:
Posted in Jungle Troll Tagged 3d, Blender, game development, modelling, project update, screenshot, Unity, Wisps: The Redeeming 2 Comments
Project Updates…
Hello, It’s been a while since I last posted something new. Currently I’ve been busy learning the Unity engine, especially the scripting part, and through that, recreating in Unity the mechanics that I wanted to bring along from Vortex Arena. … Continue reading
Posted in Jungle Troll Tagged dragon age, game mechanics, minecraft, project update, story, Unity Leave a comment

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