Tag Archives: Vortex Arena
Box2D Integration
The integration of Box2D into Vortex Arena was a pretty simple task. All I had in there was actually a bunch of static colliders with different properties for friction and restitution and a single dynamic collider which was the character … Continue reading
Important Announcements and Vortex Arena 1.2.30
I have a couple of announcements to make: First of all, Vortex arena 1.2.30 was released and it brings the following features: New visual effect for the beacon Improved game mechanic that consists in the character being rejected by the … Continue reading
Vortex Arena 1.2.29
Vortex Arena version 1.2.29 has just been uploaded to the sourceforge servers. Features: Maps will support all kind of shapes as walls, not just combinations of rectangles and circles Visual representation of the link between beacon and robot A better … Continue reading
The New Release of Vortex Arena is Almost Here
A new release of Vortex Arena is about to be completed. I am proud to announce I have implemented all the required game mechanics and visual effects for the new release. There is better visual feedback about the movement of … Continue reading
Vortex Arena – Project Update
Just wanted to give you a small update about the progress of the Vortex Arena’s latest version. Changing the functionality of the map editor to add arbitrary shapes didn’t seem an easy task at first, but I have found a … Continue reading





